Dev diaries, algorithm deep-dives, and release notes.
A unified logistics command center for New Eden. Public tools, real-time watchlists, behavioral intelligence, and one cohesive design.
A unified logistics command center for New Eden. Public tools, real-time watchlists, behavioral intelligence, and one cohesive design.
A transparent look at how COMPASS finds the globally optimal assignment of cyno characters to destinations using dynamic programming.
How COMPASS profiles gankers from zKillboard data — behavioral analysis, activity patterns, fleet detection, and threat scoring.
How COMPASS calculates travel time from first principles — align, warp, gate overhead — and why getting it right changes everything about route planning.
Why we started COMPASS, the first month of development, and what we learned about building tools for EVE Online haulers.